Game Designer
Call of Duty: Black Ops 6
Associate Game Designer
Company
Treyarch
Tenure
Sep 2023 - Present
Tools Used
-
Proprietary C-Based Scripting Language
-
GSC, GDT
-
-
Radiant Game Engine
-
Perforce
-
Photoshop
-
Jira and Confluence
Overview
After my internship at Treyarch, I was allowed to take ownership of an AI type known as the Amalgam. Shortly thereafter, I became a primary design point of contact for the majority of the zombie AI types. In this role, I collaborated closely with various disciplines to ensure that the Zombies were both challenging and engaging for players.
Although the responsibility was significant, with the guidance and support of the talented team, I was able to make substantial contributions to the majority of the Zombie AI types. This effort resulted in the creation of a diverse library of AI, blending new concepts with innovative twists on familiar designs.
My Role & Ownerships
TBD