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Call of Duty: Black Ops 6 

Associate Game Designer

Company

Treyarch

Tenure

Sep 2023 - Present

Tools Used

  • Proprietary C-Based Scripting Language

    • GSC, GDT

  • Radiant Game Engine

  • Perforce

  • Photoshop

  • Jira and Confluence

Overview

After my internship at Treyarch, I was allowed to take ownership of an AI type known as the Amalgam. Shortly thereafter, I became a primary design point of contact for the majority of the zombie AI types. In this role, I collaborated closely with various disciplines to ensure that the Zombies were both challenging and engaging for players.

Although the responsibility was significant, with the guidance and support of the talented team, I was able to make substantial contributions to the majority of the Zombie AI types. This effort resulted in the creation of a diverse library of AI, blending new concepts with innovative twists on familiar designs.

My Role & Ownerships

TBD

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