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Call of Duty: MWZ

Intern Game Designer

Company

Treyarch

Tenure

May 2023 - Aug 2023

Tools Used

  • Proprietary C-Based Scripting Language

    • GSC, GDT

  • Radiant Game Engine

  • Perforce

  • Photoshop

  • Jira and Confluence

Overview

I worked with a proprietary C-based scripting language to build in-engine prototypes. These prototypes helped illustrate different AI concepts and were a key part of refining the design process. I also documented the prototypes.

I helped communicate and build on the existing AI behavior systems, working closely with the team to enhance functionality and improve the overall player experience. This approach allowed us to refine AI behaviors and make sure they aligned with the design goals.

My Role & Ownerships

TBD

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