Game Designer

Hello welcome to my backstory
I’m a Game Designer who loves creating experiences that connect people through play. From working as a warehouse employee at Amazon to designing enemies for Call of Duty: Zombies, my journey has always been driven by curiosity, collaboration, and making fun stuff.
When I was twelve, I entered a science fair with a Tic-Tac-Toe game I had coded in Python. I was disqualified because “make a video game” wasn’t part of the scientific method, but that didn’t matter. For the first time, someone played something I created. That simple exchange between creator and player lit a spark that has guided me ever since.
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I started college at Morehouse, pursuing a dual degree in Applied Physics and Computer Engineering. Between lab reports and circuits, I realized my real passion wasn’t solving equations. It was designing experiences. I returned to Texas, opened Unity, and began teaching myself how to make games. Before long, I was collaborating with friends, building small projects, and learning the craft one late night at a time.
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That curiosity evolved into something deeper at Full Sail University, where I studied Game Design and found my creative rhythm in Unreal Engine. I became fascinated by the reasons behind player behavior: why a mechanic feels satisfying, why a player moves a certain way through space, and why an encounter lingers after the controller is set down. I stopped thinking about making systems and started thinking about crafting moments. Although I still make systems...
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Today, I work at Treyarch on Call of Duty: Zombies, designing enemies that shape pacing, tension, and flow. My focus is on how players make decisions under pressure and how subtle design can turn challenge into engagement. I believe that great design is invisible; it doesn’t demand attention, it guides it.
Beyond development, I care deeply about accessibility and representation in games. I share what I have learned and encourage others, especially those who do not yet see themselves represented in the industry, to take their first step. Games are for everyone, and everyone deserves the chance to create them.


