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Hello

My name is Bryson Coleman after spending a few years pursuing a computer engineering degree I realized my passion for making games. Swapped Majors, and never looked back. 

My journey into game design started when I was around 12, making a Tic-Tac-Toe game in Python for a science fair. I got disqualified (turns out the scientific method doesn’t include making games), but that moment stuck with me—not because of the project, but because someone else played something I made. That interaction, that spark of engagement, is what got me hooked.

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I went to Morehouse College to pursue a dual degree in Applied Physics and Computer Engineering, but I quickly realized that what excited me wasn’t building circuits or solving equations—it was creating experiences. I ended up back in Texas, downloaded Unity, and started exploring how to actually make games. I even got some friends involved, and we just started building together, figuring things out as we went.

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What I kept coming back to was the design process—thinking through why a mechanic feels good, how a player moves through space, or what makes an encounter memorable. That curiosity led me to Full Sail University, where I studied Game Design remotely and started working seriously in Unreal Engine. I began to see game design not to just build systems, but crafting moments.

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After graduating, I got the opportunity to intern at Treyarch as a Game Designer. I moved to LA and now work on Call of Duty Zombies, focusing on enemy design. I spend a lot of time thinking about pacing, player decision-making, and how enemies can create tension or flow that players enjoy. To me, great design is invisible—it quietly supports the player’s experience without pulling focus.

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I also believe game design should be approachable. I try to share what I’ve learned and encourage others—especially those who don’t see themselves represented in the industry—to start creating. Games are for everyone, and designing them should be too.

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Link to Resume

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