Game Designer
Call of Duty: MWZ
Intern Game Designer
Company
Treyarch
Tenure
May 2023 - Aug 2023
Tools Used
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Proprietary C-Based Scripting Language
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GSC, GDT
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Radiant Game Engine
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Perforce
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Photoshop
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Jira and Confluence
Overview
During my internship in 2023, I had the incredible opportunity to collaborate with the Zombies team on MWZ. While some of my contributions remain under NDA, I can share insights into my experience and the skills I developed during this time.
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I began the internship by familiarizing myself with the team's proprietary tools, dedicating the first month to mastering their functionality and understanding the workflows. Once acclimated, I transitioned to working on AI behavior systems. This included conducting A/B testing on ragdoll physics and designing a test map specifically for evaluating AI performance in larger map scenarios. These initiatives played a role in refining and expanding AI capabilities within MWZ
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My Role
This internship solidified my understanding of game design pipelines, deepened my technical skills, and emphasized the value of collaboration and organization in creating cohesive player experiences.
Was A part of the Intern Chronicles

​Prototyping & Scripting:
Scripted in-engine using a proprietary C-based scripting language to develop and showcase design prototypes.
Documented the created prototypes, ensuring clarity and ease of understanding for future iterations.
Combat Systems Testing:
Conducted A/B testing of combat loops in large map applications, comparing implementations from Cold War to the in-development MWZ.
Collaborated on refining AI behavior systems, helping to communicate and expand existing functionalities.
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Example of a Screenshot used to A/B test

Example of Vision Cones Used to Visualize some of the existing behavior systems
Key Takeaways:
Emphasis on Documentation:"Documentation, documentation, documentation" thorough record-keeping is vital for effective communication and development continuity. QA also uses documentation for testing so out of date documentation can lead to a lot of non-bugs being documented..Celebrate Progress:Recognize small victories ("Find your wins") to maintain motivation and momentum. Tool Mastery:Gained a deep understanding of APE, the proprietary toolset used to develop gameplay systems.Collaboration Best Practices:Take a breath and sync often: Syncing to the Source Control can take time so setting time to sync up properly is very importantDebugging and asking questions: Proactively seeking help leads to faster problem resolution and skill growth.Use the correct medium to present findings: Tailoring communication to the audience ensures impact.Studio-Specific Design Sensibilities:Developed insights into how gameplay values and philosophies differ between studios at Call of Duty, there's a lot of moving parts and also a lot of big ideas.Organization Skills:Applied effective naming conventions for better project management.Focused on framing and delivering actionable feedback.Designing Economically​Learned to consider the broader impact of small design changes on gameplay and systems.​​​​


