Game Designer
Adventure Project
School Project
Build Date: 12/22/2021
Introduction:
I designed a level with the aim of introducing the player to a climbing mechanic that would be utilized further in the game. I decided to focus my level around a player having to explore an abandoned carnival in the forest.
This was the first level I've ever created inside of Unreal
​​​​
What I Did:
-
Level Blockout
-
Lighting
-
Level Sequencing
What I had Help With:
-
Super Grid
-
Character and Mechanic Provided by the school
Key Takeaways
-
How to integrate static meshes into Unreal
-
The importance of creating a
Since the character was already made, we were not allowed to make any changes to Player Character. The importance of a metric level to have a good understanding of the Character's abilities was important. Looking back I should have tested a lot more in the metrics to have a better understanding as adjusting jump distances and height while in level made the process more time-consuming.
Metrics Level
I designed my level with a theme park in mind. Wherein the player would need to run through an abandoned park to reach a city. I researched popular theme park rides attempting to find rides most people associate with Carnivals. I found the most popular attraction was a Ferris Wheel and decided that would be my climax for the level. The Carousel is a popular attraction as well followed during my research. For my own favorite ride, I wanted to create a haunted house.
Mood Board
Each involved a lot of iteration in order to get to a point I was ok with. The Haunted House was the hardest to create as I wanted to script a lot of jump scares into the level. However, I was only being able to accomplish a small clown jump scare that I am rather proud of.