Game Designer
Bow Game
Personal Project
Build Date: 06/20/22
Bow game features a bow that was fully animated by me, and some simple enemies to fight as you explore a ruined kingdom. This simple prototype features some simple puzzles and moving platforms in a 3D space
Made in Unreal Engine 5
Result
The original goal of this project was to create a puzzle platformer where you would solve all your problems with a bow. I had teleporters that activated with a bow, and moving platforms that adjust whenever the player was on top of them. I created a small demo of a prototype area where you would need to use the bow to overcome different obstacles.
After that proof of concept, I moved to create a small level where the player could explore a temple, and jump up different platforms. Which led to the creation of the map shown in the result.
Overall I am happy with the functionality of the bow, and moving platforms showcased. For the amount of work that went into the level design, I feel that the mechanic isn't properly showcased to the player. This quick prototype reinforced the importance of IPM pacing, and the level feels a bit too empty in retrospect.