Game Designer
Jumping in the Dark
Personal Project
Build Date: 04/01/22
Jumping in the Dark was the result of the #Gameaweek Challenge. In order to encourage rapid prototyping and finishing those prototypes, After receiving the theme Death is Useful I developed a 2D side scroller with my main focus on understanding and experimenting with Unreal's Lighting.
Working Hours: 24 Hours Total
Engine Used: Unreal Engine 4
Trailer
Challenges faced throughout the Project:
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Having a week to work on this project is a hard task to do. I found myself unable to balance other life responsibilities and working on the game. This resulted in an almost 3-day sprint in order to finish the game on time. Properly planning an idea is essential to having a successful finished product. I am very proud of the work I completed during the week. Realizing that I could have added more levels, and more unique puzzle ideas if I had planned more properly is a key takeaway from this project.
Document of my Brainstorming Idea
My initial thought was to jump right into engine to get the gameplay systems into a playable state. That playable state ended up being the final product due to the time constraints that I put on myself. If I did it differently I would've definitely created a more detailed document to be worked off of. I spent too much time trying to figure out the intention behind something, and not how it would all work together.
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This was very much a learning experience, and while I am proud of the result I feel that the game is not unified under a single idea. Plotting out Design Pillars for the games I make going forward will be very helpful to ensure the game feels cohesive.
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Key Mechanics:s
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Implemented a Death Mechanic that allows the "dead body" to interact with certain objects. This was the main mechanic for the game.
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Added a dialogue system to the game that allows the player's actions to trigger unique dialogue.
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Tested and Implemented 6 Different Levels into the game with each level introducing a new mechanic. The goal was to slowly allow the player to learn how to interact with the world. Then prove mastery with the final level.
![](https://static.wixstatic.com/media/3b0386_24ed488f3c2a4156bb398e8b61647ec6~mv2.jpg/v1/fill/w_304,h_234,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/3b0386_24ed488f3c2a4156bb398e8b61647ec6~mv2.jpg)
![](https://static.wixstatic.com/media/3b0386_6886af1ac3e449329160f4f753ea14a5~mv2.gif/v1/fill/w_415,h_65,al_c,usm_0.66_1.00_0.01,pstr/3b0386_6886af1ac3e449329160f4f753ea14a5~mv2.gif)
![](https://static.wixstatic.com/media/3b0386_cb29323820804f2fb586dc30eaf4d501~mv2.jpg/v1/fill/w_468,h_263,al_c,q_80,usm_0.66_1.00_0.01,enc_avif,quality_auto/3b0386_cb29323820804f2fb586dc30eaf4d501~mv2.jpg)